News

Sixi Calibration Tool

The Sixi Calibration Tool helps anyone using a Sixi robot make sure that the robot’s mental and physical states match.

They have to match or else.

If they do not match then the move you expect is not the move you will get. This could very quickly lead to an accident.

Ok, what do we do about it?

There has to be a way to synchronize the mental model and the physical model. The calibration tool is made to fit in one place and attach to the arm in only one way. This forces all the robot joints to move to known angles. Those angles are measured in the mental model in Robot Overlord and then copied to the physical model in the robot’s brain.

https://www.thingiverse.com/thing:4565863

Sixi robot joint angles at calibration

JointAngle (degrees)
0 (x)0.0
1 (y)-41.3
2 (z)74.5
3 (u)0.0
4 (v)-33.5
5 (w)0.0
Opinion

Throwback to 2010: my first robot, SPIDEE-1

This blast from the past came up in my news feed today. In 2010 I didn’t know anything about building robots, I didn’t have CNC machines or laser cutters or even a 3D printer. I made my first parts from foam core and hot glue! Wild times, wild times.

Point being don’t let your tools stop you, don’t let your talent stop you. All you have to do is have the will to figure out a solution.

If there’s one piece of advice I can add… Someone already went through the pain of figuring out an easier way to do things. I’ve been there so many times: working on some small job N times and it’s always around N*90% that things start to get into a really good rhythm and I wonder “why couldn’t someone show me this technique at the start?”. So my point! My point: you find them and copy their method? That’s called “doing your homework”. You refine it and get really good at it? That’s called “practice”. Do these things. They help you get better faster, the most efficient way to make more stuff.

Unless you know a faster way. Then tell me because I want to copy your method.

Robot Arm

Record & Playback 4

I have been building a robot arm. You may have seen it on my Instagram. I also have an open source Java app called Robot Overlord, which can simulate the arm in 3D. Robot overlord can drive the simulation AND the real arm by moving the joystick. All the moves in this video were done with the Playstation controller:

In a previous post on Hackaday.io, I briefly covered a system I wrote into Robot Overlord that would capture all the joystick data and play it back on command. Technically, that worked. Qualified success.

Watch I stream robot related tutorials from imakerobots on www.twitch.tv

However! Driving this way is way inefficient. new instructions are sent to the arm 30 times a second. The arm can’t see where it is going, so it can’t plan to reach high speeds. It’s like a very fast game of Marco Polo. Also if you’re a novice driver like me it’s really easy to go the wrong way. It would be great if I could move the simulated arm to a destination pose BUT only update the real robot when I’m sure I like my destination pose. Then the arm would then move in a straight line from start pose to end pose at top speed.

First I needed a way to save any pose to a file on disk and then bring it back. Then I could save and load single poses. Then I could play those poses back to the real robot, same as I did with the joystick model. Then I could repeat tests, which helps me confirm things work correctly.

If I have a start and an end pose then I can find a way to interpolate between two poses – I can split that line into sub poses if needed. I can already send poses to the robot. So what I can do is find the happy trade off between too many poses (no acceleration) and too few (less accurate movement).

Looking through my daily notes I see I started on the new system some time before 2019-8-13, because that was when the weirdness started: I found cases where recording to disk and coming back were out of sync. Not identically 1:1. Discombobulated. When I tried to play back a recording the hand of the robot (J5) was always turned 90 degrees from the original recording. As I began to dig into why, I opened a whole can of worms. Bigguns.

Worm: The robot sim in Robot Overlord was wrong.

When Jin Han and I built the computer model of the robot arm in Fusion360, the design was started in November 2018 and back then we started facing the wrong direction.

Arm designed pointing at -Z

When I say it was built facing the wrong direction, I mean that I imagined That both Fusion360 and Robot Overlord would have the hand pointing at +X and up was +Z. In fact, in Fusion360 the hand is pointing at -Z and up is +Y, and in Robot Overlord I reassembled the arm with the hand facing -Y and up is +Z. Copying the model over was stupid hard and I didn’t realize that was partly because I was doing it the wrong way, turned 90 degrees on two axies. It would have been easier if it was upside down and backwards!

My method to solve it was to load one joint at a time starting at the base, get it turned facing upwards, and then add another link and so on. Once all the bones were in their relative positions, build D-H parameters that matched.

Worm: The D-H model of the arm was wrong.

The Sixi was the first robot arm I ever coded that used Denavit–Hartenberg parameters. One of the reasons I used D-H parameters is that they’re well documented and supported by other people into robotics. I can easily use D-H to calculate Forward Kinematics (FK), where i know the angle of every joint in the arm and I want to get the pose of the hand. (A pose is a position in space and an orientation. One common way to describe this combo is with a 4×4 matrix). I could also use Youtube videos that explained how to calculate Inverse Kinematics for a robot arm with D-H parameters. Especially tricky is the spherical wrist:

I found the videos on spherical wrists were incomplete and it wasn’t until I stumbled on these notes from York University in Canada that I found the missing piece.

Worm: Inverse Kinematics calculations were wrong.

Of course my code didn’t quite match the stuff I’d been taught because my model was facing -Y instead of +Z – a 90 degree turn. Every time the tutorials said use atan(y,x) I had to write atan(-x,y).

Not knowing that I’d done all this stuff wrong yet, I had to diagnose the problem. I build a jUnit test in src.test.java.com.marginallyclever.robotOverlord.MiscTests.java:TestFK2IK(). This test sweeps the arm through the set of all angles keyframe0. Every instance in keyframe0 creates some possible pose m0. Some m0 can be solved with Inverse Kinematics to make some other keyframe1. keyframe1 can create a pose m1. m1 should ALWAYS match m0. I got lot reams of big data, all of which told me Yes, there’s definitely something wrong. It took about a week of nail-biting research until I figured out and unscrambled each of those worms.

So what does all that mean? It means I can now build meaningful recordings and now I can start to search for the right happy trade off .

Robot Arm

Sixi Robot developments 2019-07-16

New OSHPark PCBs arrived

With this we can finally finish the hardware preparation for shipping units, after which we can also get a final bill of materials and start to package DIY kits.  There will be two flavors:

  • DIY kits with all the non-printable parts.
  • DIY kits with everything, including the printed parts.

Collision detection

The software only lets each joint of the robot move within a safe range to prevent wire twisting or other potential damage.  That piece of code does not consider the angle of joint A in relation to the value of some other joint B.  So it was still possible to make the arm hit itself.

This new collision detection code prevents each bone of the arm from colliding with other bones of the arm.  At present it is a crude collision detection system, using only the box around each joint.

Also now that these boxes have been calculated, the center of each box is known.  the mass of each bone can be pulled from the Fusion360 model, and then a point-mass physics model can be created to simulate forces like gravity.  This gets us closer to dynamics like push-to-teach and telling the arm “please push on this item with a force of N newtons”

Next

Next we’ll be assembling the new shoulder design with the PCBs that should allow us to unplug the umbilical from the arm and the control box.  I’m thinking Twitch stream?  Maybe just a Youtube Live, given the recent Amazon protests.  Choice of evil companies… hmm…

Tutorials

Delta Robot 3 Assembly Manual

Delta Robot 3 uses three motors turned 60 degrees from each other to achieve XYZ translation motion.  It is most popularly known in the Kossel 3D printer.  You might have seen one of our robots at DEFCON being used to type out pin pad combinations to unlock a cell phone.

While we do not make the Delta Robot 3 at this time, we believe in open source software & hardware.  So here is a copy of our internal Delta Robot 3 assembly manual.

This robot was designed at a time when we did not have reliable 3D printers.  Challenge yourself to design STL models!

Special Thanks

Special thanks to Justin Engler, Jae Hess, Steve, Juho Leinonen, Mark Scheel, and Eddy Hodak for helping improve this Delta Robot 3 documentation.

Tools you will need

A soldering iron.

Crazy glue or wood glue. Crazy glue takes seconds to stick. Wood glue can take up to 24h and may require clamping.

Crazy glue.jpg

A small Phillips screwdriver

Small screwdriver.jpg

a pair of pliers

Needle-nosed pliers.jpg

Solder the wires on the switches

Stewart Platform limit switch soldering.JPG

You can also crimp the wires with blade connectors if you have the tools.  These days we prefer non-contact sensors for more accurate position sensing.

Snap together the ball joints

The grip I’m using is the easiest way I’ve found to snap them together. Pinch with the pliers to get most of the way there and then gently press down with one finger and the plastic should “pop” onto the ball.

DeltaRobot8 55.jpg

Glue the end effector together

These three screws are M3x25.  This part could have been 3D printed in a single step.

DeltaRobot8 end effector parts.jpg
DeltaRobot8 end effector assembly layer 1.jpg
DeltaRobot8 end effector assembly layer 2 with glue.jpg
DeltaRobot8 end effector and arm assembly.jpg
DeltaRobot8 end effector arm parts.jpg
DeltaRobot8 end effector arm assembled.jpg
DeltaRobot8 end effector side view.jpg
DeltaRobot8 end effector arm fully glued.jpg
DeltaRobot8 end effector arm fully assembled.jpg

Glue the biceps together

Please be extra careful to glue these correctly. Exact alignment is very important! The screw is M3x15.  This part is much easier to make with a 3D printer where no glue is required.

DeltaRobot8 arm parts.jpg
DeltaRobot8 arms with glue.jpg
DeltaRobot8 arms being assembled.jpg
DeltaRobot8 arms, end view.jpg
DeltaRobot8 26.jpg
DeltaRobot8 arm set screw and nut.jpg

zip tie & glue the stepper mounts together

Please carefully note the direction of assembly.  It is very easy to assemble the entire robot backwards.  Then the firmware won’t match the physical model and everything has to be redone. 

You will need the motor mount plate

DeltaRobot8 motor mount plate.jpg

and the mounting bracket pieces.

DeltaRobot8 motor mount bracket.jpg
DeltaRobot8 motor mount and bracket 1.jpg
DeltaRobot8 motor mount and bracket 2.jpg
DeltaRobot8 motor mount and bracket 3.jpg

Use some glue to attach the triangle face to the side of the motor mount plate.

install the steppers in the stepper mounts

Use M3x10 screws to attach the motors.

DeltaRobot8 motors in motor mount.jpg
DeltaRobot8 motors in motor mount 3.jpg
DeltaRobot8 motors in motor mount complete.jpg

attach the biceps to the stepper motors

Depending on availability you may have received MOTO-0007 instead of MOTO-0003. Please see the links for details on the differences and what to do about it.

DeltaRobot8 adding arm to motor shaft.jpg

The arm will only fit when the flat side of the shaft is correctly lined up with the screw in the arm.

DeltaRobot8 adding arm to motor shaft 2.jpg

I am using a spacer to make sure that the biceps are attached at the correct distance from the face of the motor. The spacer should not be glued in! It is only temporary.

DeltaRobot8 50.jpg

This is a closeup view of all three arms attached.

DeltaRobot8 51.jpg

zip tie the three frame components together

Sometimes humidity might make your unassembled pieces a bit warped. When they are attached together with the zip ties they will straighten out.

DeltaRobot8 frame side.jpg
DeltaRobot8 frame parts zip tie process.jpg
DeltaRobot8 frame parts with loose zip ties.jpg

close the frame around the stepper mount

DeltaRobot8 motor mount into frame 2.jpg
DeltaRobot8 securing motor mount to frame.jpg
DeltaRobot8 securing motor mount to frame 2.jpg

Attach the base plate into the frame

There are many holes in this plate so that you have options when securing your work piece.

DeltaRobot8 base.jpg
DeltaRobot8 frame and base.jpg

Attach the forearms to the end effector

In more recent robots our process is to precisely assemble the plastic rod ends onto the rods, then insert the balls, THEN attach the rods to the rest of the robot.  The results are more consistent and accurate.  What you see here is our process way back when.

DeltaRobot8 56.jpg

These pictures show M3x40 screws, but we have changed the kits to use M3x30 screws.

DeltaRobot8 57.jpg
DeltaRobot8 58.jpg

Attach the forearms to the biceps

The screws are M3x30. The rods are M3x150.

DeltaRobot8 59.jpg

I use the M3x30 screw as leverage to make screwing in the rod a lot easier.

DeltaRobot8 63.jpg

The distance from center hole to center hole should be 165mm.

DeltaRobot8 64.jpg

The two M3x30 screws should be parallel so that the whole assembly makes a parallelogram. When I get close it can take a few tries with half turns to get the measurements just right.

DeltaRobot8 62.jpg
DeltaRobot8 61.jpg
DeltaRobot8 60.jpg

Assemble the pen collet

The collet holds your pen in place in the end effector. If you drive the tool too far down the collet will rise on the screws. It is our hope that this will help prevent damage to your machine. A 15mm screw and a nut are used between the glued layers. The capacitive pen is here for reference, it is not included in your kit.

DeltaRobot3 collet.JPG

Electronics

Attach the switches on the frame

Make sure the zip tie is tight!

DeltaRobot8 70.jpg

The funny angle is OK, and expected. You should be able to move the arm and touch the switch so that it clicks.  This is the kind of amateur junk that made us move to touchless switches that don’t have “funny angles”

DeltaRobot8 69.jpg

Attach the female plug to the RUMBA

DeltaRobot8 66.jpg
DeltaRobot8 65.jpg

attach the RUMBA controller on the frame

DeltaRobot8 67.jpg

attach the switches to the RUMBA

The switch next to motor 1 should go to X-. The switch for motor 2 should go to X+. The switch for motor 3 should go to Y-.

Just above the pins are three symbols: +, -, and S. The red should go to +, the black to -, and the blue to S.

DeltaRobot3 endstops.jpg

Attach the stepper motors to the RUMBA

Steppers are attached in counter-clockwise order on the frame and wired left-to-right order on the control board.

Depending on availability you may have received MOTO-0007 instead of MOTO-0003. Please see the links for details on the differences and what to do about it.

DeltaRobot8 68.jpg

Teach the Controller

The brain of the robot is the RUMBA circuit board. To teach the circuit board you will need the Arduino software, the RUMBA driver (so windows/arduino can talk to RUMBA), and the firmware sketch that Arduino will load onto the board.

  • Download Arduino software and install it. Arduino software comes with lots of great sample code to help you start learning about programming robots. You can use it to read and edit the firmware for the robot.
  • Windows cannot find the drivers for the RUMBA automatically. Get them here.
  • The firmware is a program that teaches your RUMBA board how to talk to the PC and how to move the motors. Get the latest Delta Robot Firmware here.

Now that you have all the prerequisites, let’s do this!

Start Arduino software.

Choose Tools > Board > Mega 2560

ArduinoSetMega2560.jpg

Choose Tools > Serial Port

  • On OSX it should say something like /dev/tty.usbmodem12# You probably want the first one on the list.
  • On Windows it should say something like COM9. You probably want the last one in the list.
ArduinoSetPortWindows.jpg
   When your board is connected to a Windows computer it will appear in Start > Devices and Printers along with the COM port number.

Choose upload. It should be the second blue button on the left. At the bottom of the Arduino window it will say “compiling” and then “uploading” and finally “uploading done”. if you get timeout errors, do these steps again on a faster computer.

Check the Controller is OK

Open the Arduino Serial Monitor (the magnifying glass in the top right corner). Change the baud rate to 57600 (the drop down list in the bottom right corner).

You should see a message beginning with “Delta Robot v8-“. This means the code has uploaded successfully. It should now be safe to connect 12v power.

Put one hand on the power connector so if movement looks wrong you can pull the plug immediately. This is your Emergency stop. Better yet, have a friend ready.

Type “G28;” This tells the machine to find home by touching each limit switch one at a time.

Type “M114;” This asks the machine for it’s current position. It should start with

   X0
   Y0
   Z4.77

The machine believes that the tool in the end effector is 0cm long.

Type “G54 Z-2;” Now the machine thinks that tool tip is 2cm below the end effector. Type “M114;” again and it should say

   X0
   Y0
   Z2.77

because the tool tip has moved, even if the end effector didn’t. Now let’s try our first move command.

Type “G0 Z0;” This will lower the end effector until the tool tip touches the bed. Since there is no tool at the moment it should stop before it reaches the bed.

Let’s try different speeds now. Type “G0 X4 F3000;” The F3000 changes the feed rate – the speed – to 3000 microsteps per minute.

Finished Delta Robot 3!

The steppers get very warm after running for a while. We have tested them under load for 48h and they continue to function within spec without unusual behavior. Even so, be smart: do not leave your robot running unattended.

Auto home

The robot does not G28 automatically when it turns on to avoid the chance of accident. If you want to change that you can add

   deltarobot_find_home();

to the end of setup() in the firmware.

200 step per turn motors

in configure.h there is a define for STEPS_PER_TURN. Change it to 200 if you have 200-step-per-turn (1.8 degree) motors.

Final thoughts

These days (being the days during which I write this post) Marginally Clever Robots do everything to avoid the use of glue.  We like robots that can be un-made or repaired.

Did you know Delta Robot 3 is simulated in Robot Overlord?  Connect one to the other and drive both at once!