Tutorials

How to set up and run a Makelangelo 2.5.2

Watch the tutorial video below to learn how to set up everything you need to run your Makelangelo 2.5 robot, starting the moment you get the box in the mail until you are installed on a board ready to draw. There’s even instructions to run the software and a timelapse of a drawing.

If you still have tech questions, we’ve got lots of friendly help in the forums.

Makelangelo Tutorials

How to Set Up a Makelangelo 3.2 Robot

This tutorial video shows you how to set up everything you need to run your Makelangelo 3.2 robot. Watch for guidance from receiving your robot to fully installed and ready to draw.

Install It Anywhere

The Makelangelo 3.2 can be setup on any other vertical surface. Any wall, easel, or window in your classroom, home, or business can host this drawing robot. For installation on glass or windows, suction cup mount option is now available at checkout.

Keep Updated

Just like your phone app updates, we work out bugs and continue to refine our software for all Makelangelos. Visit our Downloads page to ensure you have the latest versions to keep your drawing robot working smoothly.

We Like Your Feedback

Is there something missing from this tutorial? Is there something else that you think Makelangelo owners should know? Post to our Forum or contact us with your questions.

Tutorials

Robot Overlord: How to load an STL file

Thanks for the suggestions, @QuasarAlpha!

Robot Overlord is a program to simulate real robots. It can also steer them. The goal is eventually to make a VR training simulator for robots. After starting the app, select World > Add object

Instead of one of the available robots, choose Model.

A placeholder appears at the origin. The model container is selected. clicking in the blank space next to Filename in the context-sensitive menu gives you a file choose dialog. Locate your STL file and click Open. The placeholder will be replaced with your STL model.

In this case the file is quite large, probably to the wrong scale. In a future update some intrepid young coder is going to add context sensitive dialogs to adjust the scale of a model. By double clicking anywhere on the background in 3D you can unselect the model and get back to camera controls. You can also double click on a model to re-select it.

 

Tutorials

Creating my own Processing arc method

The Processing arc() command isn’t robust enough for my tastes so I wrote a new one that gives me more control over the things I care about. Along the way it lets me validate my arc code for the Makelangelo’s support of gcode commands G02 and G03. If people are learning Gcode then their arc() command would be helpful if it looked the same as a gcode command. Don’t you agree?

(more…)