Linear Stewart Platform test video #2
The main reason I made this machine was to teach myself how to run six motors at the same time.
In the process I learned that DC motors are very challenging to control.
The main reason I made this machine was to teach myself how to run six motors at the same time.
In the process I learned that DC motors are very challenging to control.
Recently Joel was going through the old Flipcode site and noticed a broken link to one of my old projects, Surrounded. It’s was my first attempt to write code that was easily cross-platform (windows, linux, and mac OSX). It’s a bit like smash TV, except that I never got around to making the wide variety of enemies that I should have. An exercise for the reader!
Here in this RAR file I’ve included all the source code, project files, and a pre-compiled windows executable. It is provided without warranty etc. If you build the appropriate project files for cocoa it should compile in OSX, and same goes for GCC/linux.
I’ve just completed assembly on my second stewart platform. I’m still looking for information about how to calculate the forward kinematics. If you know, please send me a message!
It’s 2015 and I’m still looking.
http://visual-delta3.sourceforge.net/
2013-03-08: This is out of date! The latest code is now On Github.
Interesting reading about intelligence amplification: We will make games that teach our children; They will make smarter games; Smarter games will make smarter children; and so on. But what if it all goes horribly wrong?