Arduino Tetris 2
Today, we’re going to continue building on our knowledge. Last time we figured out how to get a single pixel moving around. Since we’ve got that covered, we can move on to drawing shapes and connecting pixels. Let’s get started!
In this series of posts I’m going to teach you how to build your own Arduino Tetris game using a few electronic parts from our Arduino Starter Kits. In yesterday’s post we drew a dot moving on the screen, then controlled it’s location by moving a joystick. Now that we have total pixel control we can draw shapes, and soon after that we can move them around.