Drawbot + Halftones
I’ve had the halftones code since v1 but only just now got the chance to test it out.
My drawbot is creating images that are a little too tall & thin. Anyone know why?
I’ve had the halftones code since v1 but only just now got the chance to test it out.
My drawbot is creating images that are a little too tall & thin. Anyone know why?
So I’ve decided what my robot needs to do in Part 1, and now I’m going to build a virtual model of the delta robot and program it there. That will give every user an intuitive visual GUI to the robot. More importantly, the testing I can do in my model is testing I don’t have to do with expensive robot parts. As a consequence, that means the model has to match real life as accurately as possible. That means making a model of every part; linking the parts together in the computer; making them move around; check for collisions, study strain & breakages; and then the Success Tests from Part 1.
Dear Dan,Recently I am working on the Delta Robots. I look your forward and inverse Kinematics of the delta robots and it help me a lot.In your application of forward and inverse kinematics there is a term “Steps per Turn” and this term in controlling the resolution.What do you mean by this term ?I am implementing this kinematics in MATLAB. How I can implement this “Steps per Turn” in my code or how I can calculate the resolution in my case.ThanksRegards,Zeeshan
The test pattern is based on one I saw being done by the incredible H5GBSD.
I’ve finally got tests working on the drawbot, here are some pictures of calibration efforts.
View calibration gallery here.